![]() ![]() Placing multiple Rail Signals on the same stretch of the railway can be used to prevent collisions at intersections. ![]() If a Rail Signal is blinking through all available colors, this is an indication that the block it is monitoring is not a rail block. Red lights on a Rail Signal mean that the currently monitored rail is blocked or another nearby Rail Signal is yellow, indicating multiple incoming trains that may collide. It also signifies that the currently monitored block is being reserved for the first incoming train that triggers it from a distance. Yellow lights on a Rail Signal mean that a train is approaching. The light will only be green if there are no obstructions or trains approaching. Green lights on a Rail Signal mean that the block currently monitored is empty. RELATED: Tips For Beginning Factorio Players States Of A Rail Signal To change the permissions and operations of a Rail Signal, players will have to open up its menu and adjust things accordingly. The affected rail block will also affect a stretch of rail leading up to it from the left. Using path signals here makes absolutely no difference in station performance.Rail Signals need to be placed to the right of a rail to affect it from the player's perspective, this would mean placing a Rail Signal "in front" of a rail block. Like with any other one-way track it is not necessary to use path signals in this case. This is due to the fact that this station is essentially incorporated into a single one-way track. This way trains delivering cargo will deliver it faster as well as loaded trains can leave faster.Īs you may have noticed, there are no path signals used in the example with path signals. It is a good practice to make the loading-exit and unloading-entrance lines to go straight into the station, while the loading-entrance and unloading-exit lines can loop around. While this benefit is very small in case of single stations, the Ro-Ro setup becomes far more effective with multi-platform stations (see below). The advantage of this station is that incoming trains don't have to wait for outgoing trains to leave. Single "Ro-Ro" station ("Roll-On Roll-Off") (The name used is a simile.Single terminus unloading station with block signals Such stations serve very well when there isn't much cargo to transport. Single terminus stations can service 1 train at a time.For that reason, some of the path signalled screenshots actually show more of the signal setup than the actual station itself. Important to remember when using path signals is that your longest train needs to be able to wait at all signals without blocking junctions. How to build signals is covered in Building signals. Read the article on Signals if you want to know more about the different types of signals. The other style uses Signals and is kept here for legacy reasons. One style uses Signals (stations in screenshots in red) this is the preferred method of signalling. Each example is presented in two different signal styles. Stations should be long enough for trains to fit completely (else loading times will be long)īelow are some examples of stations. Trains should not cause traffic jams while entering and exiting the station * This has been replaced by "hover over" behaviour, you can still right click if the "hover over delay" is set to 0. It's possible to build over existing straight rail. Besides building on flat land you can also Build on slopes. Select the orientation for your station so that you can run the track in the right direction.įind a place for the new station on the map. Longer trains can stop there also, but loading/unloading will be slower. a station of 3 squares long will take one locomotive and five carriages. Remember that each "unit" will take two carriages, so you choose the length of your station according to the length of the trains you want to load there, i.e. Set the Number of Tracks and the Platform Length.
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