In Deathmatch players take control of a number of pre-generated units on the field, ranging from mounted cavalry to tanks to chaingun-wielding soldiers. Assuming direct control and playing Gettysburg like a third-person shooter is largely functional, but unit balance and other issues make it excruciating to play. The only real option when it comes to "tactical" combat is to assume direct control of a single unit and hope you can outgun your opponent's idiotic troops. Other control options in the on-screen menu such as "defensive stance" don't seem to work either, and clicking them only makes the grating voice-actors tell you they're too inept to follow your orders. will engage, but the attack controls are fundamentally broken. You can make them move next to the units so the terrible A.I. Whole waves of cavalry would get cut down by riflemen simply because they wouldn't move in and strike. With the baffling exception of cannons, in my experience no other units would attack as intended. After marching your units for far too long across overly large maps you'll be told that you can right click to attack your enemies But you can't. Like many RTS games you can drag a box around units to select them, right clicking to send them on their way. Playing Gettysburg in the strategic skirmish showcases some of its most fundamental issues. If I was shown Gettysburg as a proof-of-concept I could start to see where the game was heading, but as a retail release it's insulting to its customers. While games like Minecraft went on sale in pre-alpha form, Gettysburg is not billed as such, and it's shocking to see such an unfinished piece of software sold with no heads up. Gettysburg has issues with its design, sure, but even getting to the point where those become apparent is a challenge due to the sheer number of bugs. It's common these days for a PC games to allow you to reassign key bindings, but it's inexcusable to not even be able to view your controls from within the game Once you've got a PDF of the controls you can finally hop into a match or single-player practice mode, which is where the real disaster unfolds. Moreover, to figure out any of the controls you either have to hunt down a manual in the forums, or just bang around on the keyboard until things happen. But Gettysburg's myriad problems start the moment you boot it up. Sounds pretty great, right? I know, I thought so too. Additionally there's a pure Deathmatch mode, where up to 64 players assume direct control of units and blast away at one another while trying to take control points. It combines real-time strategy and third-person shooting, with modes that allow you to command your units across gigantic maps before hopping in and assuming direct control. That's the absurd – and hilariously awesome – premise for Gettysburg, a world where mounted cavalry run alongside armored personnel carriers, and cannons fire at fast moving tanks. Imagine a world where modern weapons travel back to the the American Civil War.
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